![]() Only missing out on S grades from taking hits? Slap on Super 2 (a single-hit shield that negates one attack and lasts until used) and you shouldn't have to worry about ending on 3HP or more. An invincible dodge roll, a parry baked into her dash, a double-jump, some straight-up busted Supers, and an extra hit point. Chalice herself, who comes with a shopping list of benefits over the boys. Going back to chasing base game S ranks feels much more manageable with the powerful new weapons and a selection of better Charms, not to mention Ms. Instead, though, the DLC list is actually a fair bit easier than the base list as it doesn't even demand a full Expert completion, even if a couple of the specific ones are a little tricky. With the arrival of the DLC, we got a lot more tools to work with, to the point that I think an achievement like this wouldn't have been quite as crazy to see pop up on The Delicious Last Course's achievement list. ![]() It's worth adding that most of the above only really concerns the base game. Everyone plays differently so some will struggle with fights others breeze through and vice versa, hence why so many music game lists ask for one perfect play rather than a bunch or (heaven forbid) all - make players demonstrate that level of skill, but allow them to select their battlefield. Things like this work better as personal goals than system-level achievements. ![]() Hell, only 9% of players have the achievement for beating Normal mode so something as extreme as this would feel a bit out of place on Cuphead's list, especially considering Microsoft's ongoing push for greater accessibility. While a few bosses can be S-ranked with relative ease with enough skill and patience, some of those Expert fights are hard enough just to scrape through at all, let alone damageless and against the clock - demanding perfection at every step would catapult this list's skill floor into the stratosphere and beyond the realms of possibility for most players, so we're glad the team decided against it. When you consider that the achievement for getting a single S rank only has a global unlock rate of 3.6%, and the one for completing the game on Expert is the rarest in the base list at just 0.9%, you should start to see why this hypothetical achievement would be such a nightmare. This actually isn't overly relevant in the base game, mind, with the two Charms that give you extra health also reducing weapon damage, so that safety net comes at the cost of stricter time limits - since the weapon swap glitch was patched out, this makes for some pretty unreasonable deadlines, even when you can afford to play a little more aggressively. Well, in theory, at least - this particular grading system doesn't look at damage taken, rather what health value you end on, meaning that as long as you have some way to add bonus HP to your total, you can actually afford to take hits and still get the S rank so long as you end on 3HP or more. For the uninitiated, this involves completing a boss fight on Expert difficulty (A+ is the maximum grade on Normal) within a time limit (typically two minutes, and often quite tight) while landing enough parries and super attacks to meet your quota, and all without taking a hit. One fairly obvious way to make Cuphead's achievement list that much scarier would be to require getting a perfect grade on all bosses.
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